philmColor is an expansive collection of LUTs built around the RED IPP2 Color Workflow. The LUTs range from creative looks to useful tools for colorists in post. It's been a journey since the last release in 2017. Thousands of productions have used these LUTs on set, in post, and I've loved seeing the BTS grabs of the LUTs loaded on set. philmColor's success has allowed me invest a lot of time into people's requests, project looks, and more. A great deal of testing by individuals, studios, and productions commenced as well as creating more looks for my own projects. This led to an opportunity to even create the small selection of LUTs you get inside RED's new DSMC3 cameras. But I assure you that is merely a taste of the feast I've included in PCR3.
As many have figured out you can also use philmColor with other cameras by transforming your incoming footage into the REDWideGamutRGB Color Space and Log3G10 Gamma. There's an emphasis on cross camera combatility for this release as it's pretty common to have a few different cameras on set.
Motion Picture Film has remained the source of my inspiration and you will find hints of familiar hues, tones, and density that stretch across modern through vintage Kodak and Fujifilm stocks. As alwasy the goal was and is to produce digital stocks useful to the modern filmmaker that will work with a variety of lighting conditions and exposure methods. At key, under key, high key, or ETTR exposure methods work very well with these LUTs.
In Release 3 you get a total of 540 new LUTs with the purchase of philmColor as well as the previous 178 from philmColor R2. A duanting collection of LUTs, but I assure it's not about the number, I've been working on this release for almost 4 years now to create a sensible and long lasting collection of looks for RED's IPP2 workflow.
I've created philmColor R3's LUTs to be used as a RED IPP2 grading toolbox and is essentially a modular LUT workflow. As such I've organized the LUTs not only into individual categories, but also generally the order I suggest using them in you choose to cook up more complicated looks. LUT workflow is an interesting topic industry-wide, but there's many reasons why many productions choose this pathway and it comes down to control and consistency, which is an important aspect of professional image making. Colorist can take these LUTs and build out looks as well as just take inspiration from the direction they are taking things for a final grade. Many ways to work really. My goals are flexibilty, versatility, and compatibility.
What's included with philmColor R3?
- col_labDevAndSat - 21 new saturation, density, and development LUTs
- crv_curves - 12 new tone curve LUTs
- crv_fades - 8 new faded tone curve LUTs - click to learn more
- crv_tones - 36 new perceptual, ETTR, film print characteristic curve LUTs
- grd_achromic - 10 new "colorless" black and white LUTs
- grd_polychromic - 70 new "digital film stock" LUTs
- grd_printSplitTone - 27 new color split tone LUTs with cool, neutral, and warm variants
- grd_revisedBaseStocks - 20 updated LUTs based on some of the most popular looks from philmColor R2
- grd_schema - 204 new creative color scheme LUTs, bolder looks, shooting stocks, show looks, and more
- out_ARC - 4 new Output Transforms in 33 and 65 sized cubes in both SDR and HDR with several black points
- out_PFE_CLR - My clear version of my hard clipped and limited range 13 and 15 stop Kodak Print LUTs with 4 black points
- out_RED - Including the SDR and HDR versions of RED's default Medium Contrast/Soft Highlight Roll-Off Output Transforms
- out_resolveFilmLooks - 6 special Output Transforms based on Resolve's Film Looks with two black points
- out_STEM - 3 new Color Space Grading STEMs (no tone curve) for Colorists and Advanced Users
- utl_colorSpaceTransforms - 10 Color Space Tranforms from various manufacturer's Color Spaces and Gamma
- plus all the previous LUTs from philmColor2
Examples of each category of philmColor R3
Across 15 categories, there's a lot to cover. I've included some examples and explanations of what each category is designed to do. But I urge you to explore each category. This is an incredibly deep release. I have organized them with a keycode and a prefix so you never get lost in which LUT or LUTs you're using or where to find them. "Col" stands for color, "crv" stands for Curve, "grd" stands for Grade, "out" stands for Output Transform, and "utl" stands for Utility.
col_labDevAndSat - 21 New LUTs
This is a collection of saturation models, density modifiers, and development LUTs. I've created two new Bleach Bypass models for PCR3 which when combined with some of the stronger curves create a very nice stylized look. For nature filmmakers who have dealth with a hazy day or sky that's semi-not ideal, there's a few boosters for the highlights. I'm particularly fond of my "chromes" which feature unique color models leaning towards a dense and vibrant look as well as one print inspired model. Subtractive color density as well as additive to impact the weight of those hues towards a very film-like color response. A Sub CMY model which will actually change how color is drawn a bit. Two "natSat" models that may provide a bit more of a perceptual tuned lower level of saturation and color density. A fun negative and negative tone only look for those who understand the feeling of inversion :) Two scrubbed looks which appear to desaturate just the highlights as if they were scrapped from the print. And two subtractive tools to boost and reduce color accordingly. These are really designed for grading usages as dialing down their opacity or gain allows for personal tuning towarsd the look you're after. Here's just a few examples.
crv_curves - 12 New LUTS
These are fantastic to use in camera and in post. PCR3 curves mantain the black point of log3G10 and keep 18% Gray precisely where it should stay. 6 strengths across two different techniques which can be seen here.
crv_fades - 8 New philmColor LUTS
Faded looks are still rather popular, particularly when aiming at those elivated/lifted black levels. I've created two styles across 4 strengths each. This work nicely when combined with the curves ahead of them in the grading chain.
crv_tones - 36 New philmColor LUTS
A collection of Creative Cube tones that don't always keep 18% gray put for specific purposes like a pushing or pulling vibe. My FPE print model 3 with various black points exist here. There's also a few tones here designed for those who choose to expose to the right (ETTR).
grd_achromic - 10 New LUTS
Achromic means colorless and it's the term I've used for a long while now to describe the development process of a black and white image from full RGB color one. I like this separation from the term monochromatic as RED creates dedicated monochrome cameras that have a specific black and white look. Achromic Creative Cubes utilize the color information from the RGB image and may or may not also contain a tone curve. The 10 new achromic stocks were based on user and production requests. Here's a few examples and remember, there's a bunch more in philmColor R2 you also get.
grd_polychromic - 70 New LUTs
Many have requested a film-style matrix from me. While I have that and it's here, I also have many derived from various tests and I find a simple matrix doesn't always get the job done when aiming at things like my Kodak, Fujifilm, and other film stock Color Targets. The sheer concept of polychromic looks is to change the color without moving of the white point, so no split tone color gradients, and of course keeping the exposure exactly where it's at. Depending on the LUT they may or may not have a linear color response. I describe these as "digital negative stocks". This is how I visualize things as these adhere to the guidelines of how I often have defined that concept for a couple decades now. I love the simplicity of these when used on their own, but they have also been designed to use in combination with Print Split Tones after the Polychromic LUT in the grade to create a very wide variety of looks that rather familiar film-like appeal. The development of these polychromic LUTs leans in a very Kodak minded direction most of the time and contain familiar primaries, secondaries, and tertiary colors as well as color density inspired by photographic response to light. Often but not always; deeper reds, yellows that lean to peachier hues, greens that lean towards warm or cool depending on where the look is leaning, blues that range from real blue to a more cyan bias, and of course a frequent squashing of magenta leaning more violet or red. Something interesting to observe during my film tests has been the subtle movement into complementary color schemes that come up time and time again. All of these keep complimentary mindset in mind, though some lean more towards triadic themes as well. There are 2.5 stips, 3 strips, as well as triadic builds here. But as always they are hinged around creating pleasing skintones first and foremost. In this case I'm often building the themes from very specific hues. Think of this more like a palette-limiting or expanding concept. Subtle in nature, but can have a large impact if you have a lot of color in frame.
Here's an example of the guided palette of a polychromic stock solving a particularly difficult mixed lighting condition. Without a color meter this was likely overlooked as it's pretty subtle to the eye. All of my polychromic stocks are designed to keep skin tones in a pleasing range fitting their unique color theme.
grd_printSplitTone - 27 New philmColor LUTS
philmColor R3's Print Split Tones are based on common and popular split tones used in both modern and vintage eras. This work great on their own, but they work even better when combining them with a polychromic Creative Cube ahead of even after them in the grade to create unique looks. There are 9 Print Split Tones with Neutral, Warm, and Cool versions. Warm and Cool represent D55 and D65 White Points. As with some processes some of these work rather well in unique natural lighting conditions when warm or cool shadows exist providing non-linear corrective or stylized directions to the image.
grd_revisedBaseStocks - 20 New philmColor LUTS
Due to feedback from filmmakers I was able to figure out pretty quickly which looks from the previous philmColor releases were the most popular, not to mention seeing the looks pop up on my TV occasionally. Some of these were based on scan data or my own choice that included subtle tone curves, however, for philmColor R3 I have removed these curves which makes them a bit more flexible as well as maintaining a truer look to your lighting contrast on set. These are fully developed looks, may change the white point, might have a nonlinear color response. and may or may not contain a split tone. Here's the list of Revised Base Stocks.
grd_schema - 204 New philmColor LUTS
This is the bulk of the bolder, fully fleshed out creative looks for Release 3. Film looks, show luts, commercial looks, and all sorts of other stylized schemes can be found within. Some of these have actually been designed for productions as well. There's a few in here I'm very fond of and you may have already seen content mastered with them. Some are very useful general shooting stocks as well when crafting modern looks, similar to R2's baseStocks. Spend some time previewing these to get familiar with them. There's a lot to explore in here.
out_ARC - 4 New Output Transforms
Tended to with a great deal of care, I have crafted 4 unique and new RED IPP2 Output Transforms, which has been much requested. There are both SDR and HDR variants with several different black points. All of my Output Transforms are avaiable in 33x33x33 and 65x65x65 cubes.
One more note. All of philmColor's Output Transforms feature Highlight Gamut Compression to tackle those tricky colors you occasionally come by when you can't control the source or the exposure related to your subject. I've spent time to make this compression pleasing to the eye while not having an impact on well exposed hot and coloful sources. Here's an example of it in action:
out_PFE_CLR - 2 New Output Transforms
This is my Film Print Output Transform except it is "clear" with now print split tone. The idea is you may want to add your own after the Output Transform if you so desire. I have included both 13 and 15 stop variants with two black points. Ideally you have a camera that captures beyond this with whatever your ISO Rating is. On most decent digital cinema cameras ISO 800 and higher should suffice. These do feature a hard clip below 100% IRE to create that rather specific soft highlight look.
out_RED - RED's default Medium/Soft Output Transform
No preview needed here. I'm including RED's official Medium Contrast Output Tone Map with the Soft Highlight Roll-Off in SDR and HDR variants. This is the default in RED's modern cameras and what I recommend as a starting point overall. My Creative Cube Curves have been really optimized for this general curve strength, 18% Gray, black point, etc. My own Output Transforms of ARC, MSO, and PGV share similar qualities as well, but of course are slightly different.
out_resolveFilmLooks - 12 New philmColor LUTS
The popularity of the included Film Looks in DaVinci Resolve Studio is undeniable as you can spot them everywhere. However, I've seen a lot of strange or incorrect ways of using these online and even at post houses. I reached out to my friends over a Blackmagic Design and inquired about releasing authorized versions of these Kodak and Fujifilm print LUTs optimized for RED's IPP2 workflow for use as an Output Transform. They thankfully agreed, down under high fives! As such these have the appropriate 18% Gray point to match all of the Creative Cube curves and Output Transforms. These actually want a bit more saturation than my color workup, but I've noticed a trend of people keeping it about these levels I've created here. They share some of the DNA of my other output transforms as well as the high gamut compression.
Because these are now full IPP2 Output Transforms, what's also fun to explore is using my labDevSat or polychromic Creative Cube ahead of these for a wide variety of looks that get you to a very film-like place. Think "film negative" plus "film print" if you catch my drift.
out_STEM - 3 New philmColor LUTS
For Advanced Users and Colorists who wish to create their own Output Tone Curves I've created these output grading STEMs for REC709, REC2020, and P3D65. These include my color workup with high gamut compression, but these have no curve attached and you will need to draw one after the color space conversion.
utl_colorGammaTransforms - 10 Utility LUTs
As many have figured out with philmColor's previous release you can indeed use my LUTs with many other cameras. The ideal way is to transform whatever the camera's captured Color Space and Gamma into REDWideGamutRGB and Log3G10. It's also very, very common to have more than one type of camera on set these days. I am including a few very common digital cinema cameras, mirrorless cameras, and generic transforms with PCR3's release, but I'll also be updating and adding to these as camera manufactures come up with new wild and wacky ways to capture footage. Included with this release are:
Also, to make life easier, I've created a few ARRI specific CGTs to go from their old color science to Reveal Color Science and vice versa.
If there's a Color Space or Gamma you don't see on this list that you want supported, let me know. But as I mentioned I'll also be updating these over time. So expect a PCR3.1 or whatever update as I know of two new spaces on the horizon that haven't even landed yet.
And a quick example of this in action:
What's included with philmColor R2?
With philmColor R3 you also get the entirety of Release 2, which of course also includes Release 1. I have updated the metadata of these LUTs to include the modern metadata that RED's Creative Cubes utilize, so I do recommend installing these if you use philmColor R2 in your workflow. The LUTs themselves are identical otherwise.
In terms of combined workflow with R3. Much like my polychromic and schema LUTs, ghostStock and Basestocks are meant to be used on top of the crv LUTs. Achromic can be used on their own if desired. The rest is up to you to discover how they best fit your creative desires.
ghostStocks - There are 30 ghostStocks. Their purpose is to serve more like color science and are designed to slightly tune chroma and luma responses. These are far more subtle than most of the baseStocks. Overall my goal with these are to provide different approaches to skin tones and more subtle hues found in situations such as dusk. Many of these are reverse engineered from motion picture and still film to provide a similar color response to your RED footage. These all meter accurately to 18% Gray in camera.
printModels - There are 4 main printModels with this release and their variations which adds up to 20 total cubes. Each loosely based on a film-like print response. They come in a variety of strengths. Pure, Flat, Flatter, Punchy, and Thin.
toneAdjusts - There are 29 of these and mostly these are intended as tonal helpers, though you may find a couple of them pleasing in camera (like the cineTone variants). Some are purely utilities. For instance, if you desire to pull down your highlights only, there's a LUT for that. Additionally these come in different strengths. Full, Half, and Quarter. New for Release 2 are some additional "metal" stocks in this category that feature carefully crafted tone maps.
achromicStocks - New for Release 2 are the 24 achromicStocks. Achromic means "colorless" and that's exactly what these do, remove color. The focus here is create black and white cinematography created from your in color RED footage. These tap into color channel information as well as luminance tone adjustments to create unique looks of black and white.
When you purchase philmColor make sure to extract the philmColorR3 and philmColorR2 to the LUT directory of your Grading Suite, NLE, or whatever program you are using to work with these LUTs. The advantage of LUT based workflows is they work anywhere where 3D LUTs are supported. This included any software package that supports 3D LUTs, monitors, and in this case within RED Cameras themselves. This is useful when sending LUTs off to editors, colorists, etc.
RED IPP2 Color Workflow - Color Grading Workflow: Order of Operations
REDWideGamutRGB/Log3G10 > Grading (philmColor Creative Cubes Go Here) > Output Transform (RED's or philmColor Output Transforms go here)
* I personaly enjoy thinking of this workflow as: film > lab > print as there's synergy with that mindset.
* RED's IPP2 Color Workflow is built around the concept of a Scene Referred Workflow to export out to a desired Display Output in SDR or HDR.
* Footage should be captured in REDCODE RAW set to RWG/Log3G10 or using a Mezzanine Codec (like ProRes) captured or converted via Color Space Transform to RWG/Log3G10.
* Footage from other cameras can be used with philmColor via a Color Space Tranform. I include several in my utl_colorSpactTransforms.
* General tip for all color grading. Ensure your Color Grading Software or NLE supports Tetrahedral or Tricubic LUT Interpolation for best results.
philmColor Color Grading Workflow
philmColor is comprised of Creative Cubes which go in the Grading section of the IPP2 Color Workflow as well as my own Output Transforms which go at the end of the pipeline.
* philmColor Creative Cubes can be used on their own or used together to create even more personalized unique looks.
* I strongly recommed using RED's IPP2 Output Transform of Medium Output Tone Map with the Soft Highlight Roll-Off as a good starting space.
* Most of philmColor Creative Cube Curves and Output Transforms are based around 18% Gray of RED's Medium/Soft which produces consistent results when metering and exposing.
* philmColor Output Transforms ARC, MSO, and PGV share the same knee and 18% Gray of RED's Medium/Soft. I recommend starting here if not using RED's Output Transforms.
* philmColor Output Transforms BOW, PFE, Resolve Film Looks are about the same contrast strength as "crv_curves" MED applied, which is closer to my Kodak Print Curve.
philmColor - In Camera Workflow
philmColor LUTs are compatible with all RED DSCM3 Cameras as well as DSMC2 cameras that support 33x33x33 sized 3D LUTs.
Copying philmColor LUTs to Media Cards
To install create a "luts" directory at the root directory on your media card. Copy your desired LUTs within that folder.
To Import on DSMC3
MENU>IMAGE/LUT>3D LUT>On Media LUTs
To Import on DSMC2
Menu > Image > 3DLUT > Import/Export
Ensure the LUT is "enabled" to see it's impact on the footage and to include it in the monitoring path. When enabled the philmColor LUT will be included with the R3D or ProRes in the .RDC folder
which carries on through post and supported in the SDK. Very useful to forward looks on to Colorists, Editors, VFX Supervisors, etc.
* A quick note. You will see both in my Creative Cubes and Output Transforms keycodes for BLCK, CINE, FILM, LIFT. These refer to the black point of the curve.
* If using a Creative Cube that features this keycode, I recommed using an output Transform with CINE or RED's IPP2 Medium/Soft Output Transform.
* The Output Transforms that feature this keycode are designed to produce that black point from the get go, which some may prefer.
* Overall for most people, particularly for web delivery CINE is likely the way to go unless there's a specific aesthetic you are after.
* BLCK refers to a 0 black point, which mean if you have exposed with no light it will produce a zero IRE value.
* CINE is the black point that RED and ARRI now utilize.
* FILM is the black point I use to imply the black levels of a projected film print on modern emmissive displays.
* LIFT is an elevated black point for that "milky shadow" aesthetic.
philmColorHow to Upgrade
If you are a previous owner of Release 2, you do indeed get a free upgrade to Release 3. It's a really easy process.
* Click Purchase and Login to your Gumroad account with the email you signed up/purchased with
* Go to your previous purchases
* You'll magically see philmColor R3 there as it replaces R2
* Download and install in your software's LUT directory
It would be impossible to thank everybody at this point. But the tremendous support of RED, Jarred Land, Jim Jannard, and Graeme Nattress can't be understated. The studios and manufacturers who have helped along the way should also be commended as well as the many filmmakers who have contributed to my LUT Development Test Bed. Special thanks to Blackmagic Design for allowing me to modernize their Film Looks for IPP2. Big, big thanks to Adobe for finally updating CC with Tetrahedral LUT Interpolation.
About Phil Holland
After a bit of gripping and gaffing for petty cash, Phil Holland began his career in the motion picture industry on the VFX side of things in 1999 working in the Scanning and Recording Department at Rhythm and Hues Studios. As a Digital Imaging Specialist he had the privelage to explore film rather deeply through cinematography, high resolution scanning, high resolution laser recording, and his efforts as a Digital Colorist on feature films. From 2011 on Phil has moved on to pursue his Directing and Cinematography career with a keen interest in bleeding edge digital cinema technology. As of late he's been spending a great deal of time up in the air filming aerials in all over the globe as well as executing some smaller scale narrative and commercial pieces. Cinematic and Commercial Color developments have still played a major part of his professional career during these years. Outside of more creative color work, Phil has been an early adopter and innovator in HDR Color grading and delivery, has created color profiles for computers, tablets, and smartphones, as well as consulting on many color pipelines. You can learn more about about Phil and his work at www.phfx.com